Newspaper

This is a great card in the core campaign, especially for "The Midnight Masks", but its even better in "Return to the Night of the Zealot", as its still amazing in "Return to The Midnight Masks", but now pretty good for "Return to The Devourer Below" also, as the update has refreshed the need for intellect-based-investigation.

It's particularly great for Pete (as it works with Duke) and Minh, both of whom want to be searching anyway. Wendy's probably down with it too.

Decorated Skull

This card scales extremely favorably in 4-player games. If you've glossed over the Skull in 2-player (the most common format), but are invited to a 4-player, then do give it another look.

It sadly does clash with the Rosary for Akachi and Sefina, but Ursula, Leo, Wendy, or any of the other Rogues can make good use of it it in a 4-player game. I'm not sure I'd go as far as spending a splash-card for Pete, Rex, etc though.

Clashes with Wendy's Amulet, so I might not rush at that for her. — AndyB · 955
It also seems decent even in two-player for Zoe (who kills things all the time and doesn't have many other economy cards) or Finn (who kills things often enough, and doesn't have access to any must-run accessories at the outset). — sfarmstrong · 271
Narrow Escape

This card is really very good. Even ignoring the 2x Agility icons, it has lots of play. It's difficult to describe exactly what you would use it for, as its such a tactical card, with its use depending on the situation, but here are a few scenarios where I have found it useful.

  • Dropping a weapon or ally from hand, then using the weapon straight away with a bonus.
  • Similar to the above, but powering up with a Hot Streak, Emergency Cache, or other card
  • Using it as a pseudo-Overpower, by drawing a card, pulling a resource, (or anything else), fizzling the attack and then unloading your weapon
  • Using it to drag an enemy to a location, so somebody else can deal with it, similar to Shortcut, except you also get to do something at the end. (Evade the enemy perhaps)?
  • Using it as an Unexpected Courage for game-winning checks, possibly even by Engaging a monster you didn't need to
  • Using it for a local Dynamite Blast, followed by an attack

Basically, it is often Unexpected Courage + Dodge, all for 0 XP, 0 Resources, and even when it isn't, it can function as a double-Agility.

It's in all my rogue decks, and I rarely want to take it out. It's up there with Elusive, Leo and Lone Wolf as one of the best 0 XP Rogue cards, in my opinion. It doesn't have as much impact, but it's got so much value.

Oh, and the picture is cool too.

I think you said it yourself though--this isn't high impact. I don't think a card that makes such a small difference in the game can be compared to something like Elusive or Leo. I agree that there are some nice little efficient plays to be had here, but really nothing gamechanging at all. Especially if you had to deliberately provoke the attack of opportunity rather than taking it in the normal course of events. — CaiusDrewart · 3188
It's a value card rather than an impact one. For the same reason I'm always going to play Guts or Uncage the Soul in mystic, or Shortcut in Seeker/Mark. You are right in that Elusive/Leo are probably bad choices for comparisons; better to consider it in the same family as those others listed. — duke_loves_biscuits · 1278
note how well this combos with knocking the Ornate Bow when fighting enemies with >3 health — Zinjanthropus · 229
perfect card for solo, specially in higher difficulties.. I mean if you need to kill something after paying for a gun. this card is the must (rouge dont have enough power and this increase +2 and prevent the attack for paying for the gun). — isuscbrmid · 44
I am amazed at how it lets Trish say "Shhh, I am investigating here" to enemies engaged with her. Especially to her signature weakness. — AlderSign · 391
Improvised Weapon

Ideally you want to always play this from your discard, at which point it is like a 1-shot revolver, (that also generated whatever value put it in the discard in the first place). Playing it from your hand is generally bad. So the card looks like goes pretty well with Wendy and Pete, both of whom have strong discard-for-value abilities. Except... Wendy and Pete don't want to be fighting with their base stats. (You can't use it with Duke).

So that leaves Yorrick, Calvin, Silas, Mark, Mihn, Agnes and the 5-splashers. Many of whom would quite interested in playing it from the discard, but don't have a reliable and valuable way of getting it there .

So at the moment, it's a bit of a "no mans card". If another card for Survivor comes out that provides a discard-for-value ability, then I can see this suddenly being very playable. (Or if more cards arrive to support combat options in Wendy/Pete, but this is less likely).

I can't wait The Boundary Beyond - Quick Study looks like "pump stats for something crucial for your class" series of cards. If I'm right, then maybe survivors will get "discard for benefit" card? Only almost two weeks... :) — KptMarchewa · 1
@KptMarchewa Welp, they did! Cornered seems like it’d synergize well with this. — Death by Chocolate · 1488
I'm still not sure if this card is worth it even with Cornered. — Zuntir · 613
This card is very good for Cornered, at least if you re playing an investigator with high Combat value, because it becomes recurring discard fodder for it. — matt88 · 3210
Tested it now, and yes, it is good with Cornered. With Cornered in play, it's essentially a 1 cost event, that deals +1/+1 and draws a card. (With some side benefit against 1 attack enemies like rats). Compare this to the .45, and that's pretty good, very good in fact. — duke_loves_biscuits · 1278
Father Mateo

Sadly, I think the good Father is pretty bad, at least as Mystics go.

Firstly, he seems to be missing a stat point (at least compared to the mono-colour + trait template that Mark and Akachi set,). Although Silas too is missing this point, so perhaps it is deemed that "Blessed" and "Innate" is better than "Tactics" and "Spells", which might be true for Innate, but certainly is not for Blessed.

Compared to Agnes or Akachi, he is considerably weaker. He is missing the 5 willpower, which as we know from Jim is huge, but he is also missing the free damage or the spell charges, both of which are considerably more powerful than his own once-per-game (OPG). Compared to Marie, he lacks the investigation options or bonus actions. He compares more favorably to Jim (the current weakest mystic), but even here he loses out. Jim has more support cards now, and is generally seen to be more of a solo-investigator, and has the any-5-splash. Mateo's low strength means solo can be an issue, as he has very little options for the extra 1 point of damage on 3-health enemies if he can't find his Shriveling.

His unique asset (Codex of Ages), is good if you want to pass a single test, but its expensive, uses a hand-slot, and is especially bad in multiplayer where sealing that Elder Sign for more than 1 or 2 turns hurts the whole group. It has uses, eg, with a big Storm of Spirits play, or a Double or Nothing, but these are pretty situational. Combined with his OPG, which can only trigger on a tentacle, and you have two very niche abilities, neither of which really shine.

Then you have his weakness (the Serpents of Yig)... and by god will you hate this guy. His 3 health means that, unless you have Shrivelling5, it will take 2 shots to kill at least. He is difficult for you to deal with without big spells, his damage is pretty high, and he seals the token. He's worse than the Silver Twilight Acolyte, which is one of the worst weaknesses you can draw, and adding spiky-weaknesses to a spiky-class is never great. Every now and again, you will draw the Serpents in turn 1-3, before you can find your Shriveling or Mists, and it can be crippling.

So you have:

  • Bad statline (possibly missing a point)
  • No non-purple blessed cards released or announced yet
  • Niche OPG and signature card
  • Terrible weakness
  • Better options available

So where does this leave you? Well, his one saving grace is the +5 XP he gets at start (or in standalone). This is meant to make up for all of the above. You have lots of options here, but they tend to fall on one of the following lines:

  • (1) is to jump-start whatever build you were planning on playing. (eg, upgraded Shrivellings, Spirit Atheme). This is the approach taken in this solo deck here (https://arkhamdb.com/decklist/view/5564/solo-mateo-cheats-his-way-through-forgotten-age-1.0). This is probably the "best" approach, although if you were looking for the best, why did you pick Mateo?

  • (2) is to go for something kooky, that you wouldn't normally plan to afford, like Seal of the Elder Sign, Song of the Dead or Blood Pact, straight-away. This does allow you to explore a new direction, as Mystics normally are tight on XP, and need everything for the basics (Shrivelling + friends). This is the approach taken here (https://arkhamdb.com/decklist/view/5655/the-mostly-holy-father-a-k-a-miracle-mateo-1.0). This is probably the more "fun" approach, just ensure you still have enough game-plan to achieve what you need to. Spending all the XP on the Seal, could also be a little spiky - you might never draw it.

The impact of this XP boost can be high, especially in the first 1 or 2 scenarios, although towards the end of the campaign you're likely going to notice it less.

Overall, having played the Father in a few campaigns now, I've found him to be weak and a bit boring. I'd like to see him have many more cross-colour Blessed cards to open up his options before I'd want to play him again on Hard.

I agree. I also found Father Mateo a little bland, and the fact that Blessed cards are doing anything for him is a little sad. I think he's definitely competitive with the other Mystics early in the campaign. The 5 XP makes a big, big difference. But later on it's not as noticeable (the difference between 35 and 30 XP is far smaller than the difference between 5 and 0 XP), and he feels very vanilla. — CaiusDrewart · 3188
*Blessed cards are not doing anything for him, is what I meant. — CaiusDrewart · 3188
Having now seen a couple of the Blessed cards (in preview, not yet released), it seems they are going for a buffing and protection theme, potentially unlocking Mateo as a "Support-Mystic". This is a cool direction to go in, and I would certainly love to re-evaluate the above critique once that is possible. For now though, its a waiting game... — duke_loves_biscuits · 1278
I don't understand the hate for Jim, who can play the odds incredibly effectively. His ability nicely negates lower will, balanced stat-line boosted with "0" Skulls makes him a proficient backupfighter/investigator even if none of his spells come out. — Eruantalon · 104
Matheo's elder sign is really strong.(auto-success +free action) With Olivia McBride, he usully draws it 4-5 times in a game. Add Eucatastrophe for extra fun. — DeadGuy · 95
@Eruantalon The problem with Jim is that you usually boost yourself up to beat Skulls anyway, as Skull modifiers tend to be the least bad chaos tokens. So in terms of odds Jim is only relatively effective when he has little hope of passing anyway, which is similar to how Mateo plays. — StyxTBeuford · 13043