It may be kind of a dumb question, but I could not find the answer to it on BGG or here: can you use improvisation to switch role to the same one? I.e. your current role is Mystic amd you switch into Mystic to benefit from the discount.
It may be kind of a dumb question, but I could not find the answer to it on BGG or here: can you use improvisation to switch role to the same one? I.e. your current role is Mystic amd you switch into Mystic to benefit from the discount.
It's almost pure insult how much better Jessica Hyde, a level 1 survivor card, is than this level 5 guardian armor. It has some niche bonuses:
Far less contested body slot
can tank 3 more damage immediately instead of having to wait for heals
those two willpower icons can be used in a Well Prepared deck to moderate effect. (I will pass on commenting on the fight icons since guardians have many sources for those)
damage is canceled, which can have edge-case benefits like voiding a Pit Viper's poison (this is not a common benefit)
However these niche bonuses do not make up for:
Jessica provides a flat +1 to fight
4 more XP to purchase but a single copy
1r higher cost
lower overall damage negation than Jessica since she can benefit from the heal every turn rather than just on turns where damage is taken
Jessica has synergy with move damage effects as well (hello Solemn Vow)
1 horror soak
The fact that you can purchase 2x Jessica Hyde + Charisma for the same cost as one copy of this card costs suggests something went very wrong in writing the balance for these two cards.
Took this card in a campaign and it's great fun. I would venture to say it's a little underrated.
Aside from the obvious synergies with Pay Day, The Red-Gloved Man etc., this card provides a few subtler benefits, for example...
This card is fantastic and stands alongside Drawing Thin as one of the survivor cards of which other classes are actually jealous. I hope it doesn't similarly end up on the chained list of taboos.
Android Netrunner had Archived Memories for a similar cost and effect, except in that game the archives was a vulnerability rather than a potential resource farm. Still the card saw a lot of play.
The rules reference p5 cites a level 0 card as being one without any pips under its cost, but the FAQ errata for the core set investigator fixed cards makes it clear that you can't use this to return Nautical Prowess. So what can you do with it?
Well, Resourceful is an universally played card in survivor, but only returns cards. This is a proactive version of the same effect and happily returns cards from other factions. It is therefore especially excellent for characters who simply splash survivor, such as the Dunwich investigators. Being limited to level 0 cards is fine when it includes every card in your starting deck!
This card gives the ability to better spam something important like Ward of Protection or "I've got a plan!", recover a defeated ally or spent item, and turns treacheries that mill your deck into greater card selection.
Cross your fingers and pray for a 5 xp upgrade to this that returns any card. Or a Yawgmoth's Will, I'm not fussy...
The passive bonuses on Moon Stone are good. But how to play it?
There are two main ways:
Specific card effects. The best are those printed on investigator cards that you start the game with: Wendy Adams, "Ashcan" Pete and Patrice Hathaway. The best non-investigator way to discard at will (there aren’t many) is Scroll of Prophecies.
Discarding cards due to maximum hand size. Anyone can do this, but it could be difficult if your hand tends to run low. So other than the investigators listed above, Moon Stone would probably only be used by investigators that really want the willpower and agility bonus and have no better or more reliable accessory options.