Elaborate Distraction

I slotted this in thieves kit Wendy and it paid off immediately. Even in two player, Elaborate Distraction can do wonderful things. Not only did it kill the rat I was engaged with without a skill check, it damaged a nearby foe, the enemy engaged with my guardian, his weakness The Thing That Follows (which was catching up), and tapped an annoying aloof enemy. Preston, who also has a lot of money to throw around, should consider slotting two of these, especially if you can afford Leo Deluca and is working with four actions per turn.

Obviously Rita loves things that evade, and automatic evasion at adjacent locations puts this above some of the two XP events that came out early for her. The best-case scenario is you get your elder sign during the mythos phase and can damage and tap many many enemies.

Three cost is going to be iffy for most survivors. For survivor dippers, it could be extremely fun for Minh or an excellent guardian control for Tommy. Any of the Dunwich set can use it as discount dynamite.

MrGoldbee · 1497
Nuts in Dreamlands to clear swarms. I'd have to re-read the Scarlet Keys rules to check, but I think this allows pulls everyone out of the shadows? — OrionJA · 1
That'd be my read. — MrGoldbee · 1497
@OrionJA i don't think it works with concealed mini cards. the rulse say: — 11zxcvb11 · 3
"Only one concealed mini-card may be exposed per effect unless explicitly stated. (i.e., an effect that deals 3 damage to each enemy at a location does not expose all concealed mini-cards at that location; only one.)" — 11zxcvb11 · 3
It actually does work for each concealed mini-card. The rule for "for each" effects state that "if it cannot be resolved simultaneously (for example, if it has multiple steps or other dependencies), each instance should be resolved as a separate effect" — AvatarRubix · 1
Prophesiae Profana

I'll keep this review short and sweet since so many people have said great things already, but I just want to point out that if you're able to take this into Fortune and Folly, you may have a pretty sweet time with the final act. Fortune and Folly is also a scenario where you're likely to have more than enough resources to pay for this, so definitely a card with a ton of value even after its taboo.

Giffdev · 85
I used the Packet delivery story to get is without even paying it. I almost felt bad to run over this scenario like this. Almost. (We also got Eye of Ghatanothoa which destroyed the scenario...) — sewako6850 · 1
Pelt Shipment

If you’re trying out the new combo of Hunting Jacket + Dark Horse, this card is an easy addition. While parked on the jacket it’s not reducing your hand size, and you can free XP (like Mystics!) at the end of the scenario.

An alternate use case is with Scavenging, helping you to exceed your hand limit to shunt Items to the discard pile. Janky, but can surely it help to earn free card draw while grabbing clues. Even if you discard the Pelts in such a build, it’s an Item itself that can grabbed late in the game for the free XP…

It sounds like a nice combo indeed, but I dont like the wording on Pelt that says " the experience cost of the next NEW card". It does not work for upgrading, just for buying new ones — Wittebaard · 337
I wonder if you could play Pelt Shipment, e.g. for making money with Joey... — AlderSign · 423
I am quite certain it does not work since no costs to be paid are defined. BUT it can be put into play via Sleight of Hand :) — AlderSign · 423
I mean. You still need to kill hunting jacket late game. assuming it hasn't already died to soak before then. But its a good way to hide the card and just pick it up the round before you intend to finish. — Rolandironfist · 37
Even given that it doesn't apply to upgrades (which I believe it does not) I would add that upgrading is optional. So, I think the pelts should work just fine for for replacing a level 0 card with its level 2+ version. This should render it close to being reliable +XP outside of "Don't spend" situations like Innmouth has. — RichardPlunkett · 12
Eyes of Valusia

An interesting card for Alessandra. She can use otherwise wasted free parley actions to charge this up before swapping to the Blade of Yoth to kill the big-bad at the end of the scenario. In that way it's action shifting (like Borrowed Time and Bide Your Time) from early turns to end game turns. Outside of Alessandra, and maybe Carson Sinclair, ... seems not good.

krish · 50
Marie might also be interested, since it's also a spell she can use her extra action without spending a charge — Tharzax · 1
Marie also has access to all the charge manipulation shenanigans which is where this card really shines in my view. — Spamamdorf · 5
"Get over here!"

Heya y'all, question for the rules police and greater community:

How does this interact with Lily Chen using her Agility Discipline, gaining 3 Fight or Evade actions?

Because this is Fast, would it be usable? Not usable with the burst Discipline? Could you throw it in there, in between the 3 Fight or Evade actions, and it not count due to fast? On the normal version this is not an issue as it's just a Fight action with benefits but this version is Fast.

Thank you in advance for any clarification or help.

Quantallar · 8
There are no player windows between the three actions granted by Discipline (Balance of Body), however I believe you can play 'Get Over Here!' during the pre-commit or post-commit window of a skill test, and that doing so would immediately move the enemy and engage it, but you would wait for the conclusion of that test to attack it (FAQ 1.17, Nested Skill Tests). — Thatwasademo · 58
Ok, thanks. Could I use the Fast version as 1 of the 3 Fight Actions of the Discipline, essentially using it like it was an action? Or as if this was the lvl 0 version of Get Over Here? — Quantallar · 8
You maybe could, but why would you want to? It's fast, so mechanically it's identical to just playing it before or after using it. I guess you might want to play it in the middle of the chain, but there aren't many circumstances where that'd be necessary rather than doing it at the beginning (Maybe Fang of Tyr'thrha?) — taigrrr · 1