
Pros:
Amazingly versatile: if all copies of Soothing Melody are drawn, you can heal up to 3 damage and 3 horror or 6 damage/horror from any investigator and/or ally at your location in any combination. This makes Soothing Melody the equivalent of 3 copies of Emergency Aid, or 3 uses of First Aid(3) with added card draw.
Amazingly versatile part 2: with cards such as Moment of Respite and First Aid(3) you can “waste” them by not being able to use the effects fully, for example: only healing 2 horror for Moment of Respite, or only healing 1 horror from your ally and not needing the health heal from First Aid(3). By contrast, Soothing Melody has such a variety of potential targets that it’s effect will never be wasted.
Cons:
Has the common healing card disadvantage of requiring 2 actions to play and then use, although this is mitigated by the added card draw.
Both Hallowed Mirror and Soothing Melody take an action to play, meaning you need to be disengaged from enemies if you don’t want to eat an attack of opportunity to the face.
Hallowed Mirror is extremely weak to “asset hate” cards, such as Corrosion in Path to Carcosa, requiring secondary asset protection (and backup horror mitigation if removed before asset protection in place) to ensure all Soothing Melody cards in the deck can be drawn.
Guardians usually use the accessory slot for sanity protection, Hallowed Mirror denies the slot until removed from play, requiring Relic Hunter (3xp) to gain a second accessory slot.
Hallowed Mirror is only a singleton card: sources of card draw or deck searching are needed to play it reliably, as well as the resulting Soothing Melody cards.
Similar to Emergency Aid, Soothing Melody is drip-feed healing compared to First Aid’s consistency of being able to tap when required once played.
Soothing Melody is outclassed by Moment of Respite(3) on a 1:1 comparison, as well as the combo of First Aid(3) and Emergency Cache(3), although by this point you’ve spent 6xp on two cards to outclass a single level 0 card.