
For the latter option: you draw 1 card and heal 1 horror, this mean that heal damage effects can heal 1 additional horror and the owner draw 1 card, or just the owner heal 1 horror from him/herself and draw 1 card?
For the latter option: you draw 1 card and heal 1 horror, this mean that heal damage effects can heal 1 additional horror and the owner draw 1 card, or just the owner heal 1 horror from him/herself and draw 1 card?
Another action-intensive but potentially useful application would be in Patrice when you draw an card that you can't afford to pay for in your current turn that you don't want to discard when the turn ends. With Katja, you can put that card under her, then draw and play when you need it in the future.
Every investigator can try to pet The Cat. Who does not appreciate a 3/3 soak, especially by the end of a tough campaign? But the XP cost is too high for just a soak and some, rather random, help on the road. If only you could mess with the chaos bag enough to take advantage of the upgraded modifiers The Cat brings?
Enter Jacqueline Fine. Even without Olive McBride and Charisma, even without Grotesque Statue she has much bigger chance to draw one of the tokens The Black Cat cares about.
A psychic should run a Sixth Sense, trying to fish symbol tokens (fish for a squid?) - but by the end of the campaign, these happen to be quite ugly and sometimes force you to make unpleasant decisions - The Cat fixes the problem! Even when Shrivelling someone, it's better to take a horror while passing a test rather than wasting a charge, failing a test, being punched back AND taking a horror.
Jacqueline's is something you like to ignore if you can, but if you need to use it, at least it can do something charitable - like healing The Cat!
Furthermore with The Cat by her side (on her shoulder?), Dark Future is much less of a problem, significantly decreasing the risk of Jacqueline's ending in fails with terrible consequences.
A cool "function" of this gun is that when shooting an enemy engaging with other to swiftly free up that investigator and you are boosting for 2 damages, or trying to finish off 1 HP enemy with high accuracy, if the bag hands you high minus or , the +1 became automatically inactive on the friendly-fire damage. A Rogue looking to play to the strength of this gun should just shoot it instead of Engage first like a Guardian with extra damage weapon.
This could be a very useful (though easily overlooked) card for Amina Zidane. It's likely that she will start with at least 2 trauma from In The Thick of It or Arcane Research.
Her ability to put discounted assets into play overcomes the worst thing about this card - its 4 resource cost. Since it's a support card she can likely wait until the midnight hour to play it (or whenever, if she has Elle around to hold her minestrone).